From gaming to value production
child labor on the Roblox platform
DOI:
https://doi.org/10.70860/rtg.v14i34.20125Keywords:
Child Labor, Video games, Digital Platforms, Exploitation, PrecariousnessAbstract
This article examines the Roblox platform as a virtual space for child labor within the creative economy. In this playful environment aimed at children and adolescents, gaming becomes a productive practice where users create and market virtual experiences, generating economic value. Based on research by Repórter Brasil and the theoretical contributions of various authors, the article examines how Roblox's economic policies and terms of use legitimize child exploitation through discourses of creativity and community. The article problematizes the forms of value extraction that operate beyond wage labor, analyzing the precarity, self-exploitation, and algorithmic opacity that structure the platform. Finally, it proposes addressing the Roblox platform as a driving force within the framework of informational capitalism, where users become a productive force that blurs the lines between play and work.
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