From gaming to value production

child labor on the Roblox platform

Authors

DOI:

https://doi.org/10.70860/rtg.v14i34.20125

Keywords:

Child Labor, Video games, Digital Platforms, Exploitation, Precariousness

Abstract

This article examines the Roblox platform as a virtual space for child labor within the creative economy. In this playful environment aimed at children and adolescents, gaming becomes a productive practice where users create and market virtual experiences, generating economic value. Based on research by Repórter Brasil and the theoretical contributions of various authors, the article examines how Roblox's economic policies and terms of use legitimize child exploitation through discourses of creativity and community. The article problematizes the forms of value extraction that operate beyond wage labor, analyzing the precarity, self-exploitation, and algorithmic opacity that structure the platform. Finally, it proposes addressing the Roblox platform as a driving force within the framework of informational capitalism, where users become a productive force that blurs the lines between play and work.

Author Biographies

Rocío Florencia Cabrera, INREFRO-OTRAF-FHyCS-UNaM

Bachelor's thesis student in Social Anthropology and Social Communication at the National University of Misiones, Argentina. Assistant researcher at the Permanent Observatory of Decent Work in the Triple Border Region (Argentina-Brazil-Paraguay) and the Interdisciplinary Research Program on Border Regions (INREFRO).

Carla Antonella Cossi, INREFRO-OTRAF-FHyCS-UNaM

PhD in Social Anthropology from the National University of Misiones. Researcher for the "Interdisciplinary Research on Border Regions: States, Sociocultural Systems, and Territories" Program (INREFRO). Coordinator of the Permanent Observatory of Decent Work in the Triple Border Region of Argentina, Brazil, and Paraguay. Professor and Researcher at the Faculty of Humanities and Social Sciences, National University of Misiones, Argentina. Head of the Decent Work Observatory of the Triple Border Region of Argentina, Brazil, and Paraguay.

Natalia María Maccari, INREFRO-OTRAF-FHyCS-UNaM

Bachelor's thesis student in Social Anthropology at the Faculty of Humanities and Social Sciences of the National University of Misiones. Research assistant at the Permanent Observatory of Decent Work in the Triple Border Region of Argentina, Brazil, and Paraguay (OTRAF) and the Interdisciplinary Research Program on Border Regions (INREFRO).

References

COSSI, Carla. Creatividad en el capitalismo digital: precarización, subjetividad y concentración de poder en la industria cultural. In: COSTA MARTINS, Tiago; DA SILVA OLIVEIRA, Víctor (Coord.). Políticas para la industria creativa y el desarrollo en la frontera de Brasil y Argentina. Posadas: Ediciones FHyCS, 2025. p. 21-34.

CABRERA, Rocío Florencia. Profesionalización gamer y plataformas digitales: configuraciones laborales emergentes en la industria de los e-Sports. In: COSTA MARTINS, Tiago; DA SILVA OLIVEIRA, Víctor (Coord.). Políticas para la industria creativa y el desarrollo en la frontera de Brasil y Argentina. Posadas: Ediciones FHyCS, 2025. p. 93-106.

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MACCARI, Natalia María. La letra chica de la flexibilización laboral: nuevas dinámicas laborales y de control. In: COSTA MARTINS, Tiago; DA SILVA OLIVEIRA, Víctor (Coord.). Políticas para la industria creativa y el desarrollo en la frontera de Brasil y Argentina. Posadas: Ediciones FHyCS, 2025. p. 119-132.

SCHOLZ, Trebor (Ed.). Digital labor: the Internet as playground and factory. New York: Routledge, 2013.

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Fuentes periodísticas y documentales

EUROGAMER. Roblox's new AI creator tools conjure all the wonder and scepticism of a magic show. Eurogamer.net, [S.l.], 4 abr. 2024. Disponível em: https://www.eurogamer.net/robloxs-new-ai-creator-tools-conjure-all-the-wonder-and-scepticism-of-a-magic-show. Acesso em: 11 dez. 2025.

HARARI, Igor. Cómo los niños y adolescentes usan Discord para encontrar trabajo en Roblox. Repórter Brasil, São Paulo, 28 out. 2024. Disponível em: https://reporterbrasil.org.br/2024/10/como-los-ninos-y-adolescentes-usan-discord-para-encontrar-trabajo-en-roblox/. Acesso em: 11 dez. 2025.

HARARI, Igor. Roblox difumina la línea entre los videojuegos y el trabajo infantil y se convierte en el objetivo de una investigación. Repórter Brasil, São Paulo, 28 out. 2024. Disponível em: https://reporterbrasil.org.br/2024/10/roblox-fronteira-game-trabalho-infantil-investigacao/. Acesso em: 11 dez. 2025.

Fuentes estadísticas y datos oficiales

ROBLOX CORPORATION. Creator Rewards: recompensas para el creador. [S.l.], 2024. Disponível em: https://create.roblox.com/docs/es-es/creator-rewards. Acesso em: 11 dez. 2025.

ROBLOX CORPORATION. Informe anual de impacto económico y distribución de ingresos a desarrolladores. [S.l.], 2025. Disponível em: https://roblox.com/investor. Acesso em: 11 dez. 2025.

ROBLOX CORPORATION. Monetize Experiences: políticas de monetización para creadores. [S.l.], 2024. Disponível em: https://create.roblox.com/docs/es-es/monetize-experiences. Acesso em: 11 dez. 2025.

STATISTA RESEARCH DEPARTMENT. Number of daily active users (DAU) of Roblox worldwide from 2018 to 2024. [S.l.], 2024. Disponível em: https://www.statista.com/statistics/1192573/daily-active-users-global-roblox/. Acesso em: 11 dez. 2025.

UDONIS INC. Roblox player statistics: demographics, user base and revenue data. [S.l.], 2024. Disponível em: https://www.blog.udonis.co/mobile-marketing/mobile-games/roblox-player-count. Acesso em: 11 dez. 2025.

Published

2025-12-19

How to Cite

CABRERA, Rocío Florencia; COSSI, Carla Antonella; MACCARI, Natalia María. From gaming to value production: child labor on the Roblox platform. Tocantinense Journal of Geography, [S. l.], v. 14, n. 34, p. 484–502, 2025. DOI: 10.70860/rtg.v14i34.20125. Disponível em: https://periodicos.ufnt.edu.br/index.php/geografia/article/view/20125. Acesso em: 20 apr. 2026.